Project 1: Pong

The Pong game can be found in the wiki article here.

Click to Download Slides for project Pong

We made this game in python using turtle. To play, use w and s to control the left paddle, and the up and down arrow to move the right paddle.

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import turtle

wn = turtle.Screen()
wn.bgcolor("white")
wn.setup(width=800, height=600)
wn.tracer(0)

paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("black")
# paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)

paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("black")
# paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)

ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("black")
ball.penup()
ball.goto(0, 0)
ball.dx = 2
ball.dy = -2


blocka = turtle.Turtle()
blockb = turtle.Turtle()
blockc = turtle.Turtle()
blockd = turtle.Turtle()

blocke = turtle.Turtle()
blockf = turtle.Turtle()
blockg = turtle.Turtle()
blockh  = turtle.Turtle()

# Function
def paddle_a_up():
    y = paddle_a.ycor()
    y += 20
    paddle_a.sety(y)


def paddle_a_down():
    y = paddle_a.ycor()
    y -= 20
    paddle_a.sety(y)


def paddle_b_up():
    y = paddle_b.ycor()
    y += 20
    paddle_b.sety(y)


def paddle_b_down():
    y = paddle_b.ycor()
    y -= 20
    paddle_b.sety(y)

def change_paddle_block(block,x, y):
    block.up()
    block.shape("square")
    block.goto(x, y)

def draw_rec_right():
    y = paddle_a.ycor()
    x = paddle_a.xcor()

    change_paddle_block(blocka, x, y + 20)
    change_paddle_block(blockb, x, y + 40)
    change_paddle_block(blockc, x, y - 20)
    change_paddle_block(blockd, x, y - 40)


def draw_rec_left():
    y = paddle_b.ycor()
    x = paddle_b.xcor()

    change_paddle_block(blocke, x, y + 20)
    change_paddle_block(blockf, x, y + 40)
    change_paddle_block(blockg, x, y - 20)
    change_paddle_block(blockh, x, y - 40)

def block_clear():
    for x in [blocka, blockb, blockc, blockd, blocke, blockf, blockg, blockh]:
        x.clear()

wn.listen()
wn.onkey(paddle_a_up, "w")
wn.onkey(paddle_a_down, "s")
wn.onkey(paddle_b_up, "Up")
wn.onkey(paddle_b_down, "Down")

while True:
    wn.update()

    draw_rec_right()
    draw_rec_left()

    ball.setx(ball.xcor() + ball.dx)
    ball.sety(ball.ycor() + ball.dy)

    if ball.ycor() > 290:
        ball.sety(290)
        ball.dy *= -1

    if ball.ycor() < -290:
        ball.sety(-290)
        ball.dy *= -1

    if ball.xcor() > 390:
        ball.goto(0, 0)
        ball.dx *= -1

    if ball.xcor() < -390:
        ball.goto(0, 0)
        ball.dx *= -1

    if (ball.xcor() > 340 and ball.xcor() < 350) and (
            ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
        ball.setx(340)
        ball.dx *= -1

    if (ball.xcor() < -340 and ball.xcor() > -350) and (
            ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
        ball.setx(-340)
        ball.dx *= -1

    block_clear()